Talking about watching: using the video card game and wiki-web technology to engage IT students in developing observational skills
|Talking about watching: using the video card game and wiki-web technology to engage IT students in developing observational skills|
|Author(s)||Margot Brereton, Jared Donovan, Stephen Viller|
|Keyword(s)||collaborative learning, observational studies, video analysis, video card game|
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Talking about watching: using the video card game and wiki-web technology to engage IT students in developing observational skills is a 2003 conference paper written in English by Margot Brereton, Jared Donovan, Stephen Viller and published in ACE.
Designers need to develop good observational skills in order to conduct user studies that reveal the subtleties of human interactions and adequately inform design activity. In this paper we describe a game format that we have used in concert with wiki-web technology, to engage our IT and Information Environments students in developing much sharper observational skills. The Video Card Game is a method of video analysis that is suited to design practitioners as well as to researchers. It uses the familiar format of a card game similar to “Happy Families” to help students develop themes of interactions from watching video clips. Students then post their interaction themes on wiki-web pages, which allows the teaching team and other students to edit and comment on them. We found that the tangible (cards), game, role playing and sharing aspects of this method led to a much larger amount of interaction and discussion between student groups and between students and the teaching team, than we have achieved using our traditional teaching methods, while taking no more time on the part of the teaching staff. The quality of the resulting interaction themes indicates that this method fosters development of observational skills.
In the paper we describe the motivations, method and results in full. We also describe the research context in which we collected the videotape data, and how this method relates to state of the art research methods in interaction design for ubiquitous computing technology.
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Cited byThis publication has 2 citations. Only those publications available in WikiPapers are shown here:
- Extending the Wiki Paradigm for Use in the Classroom
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