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Natat in cerebro: Intelligent information retrieval for "the Guillotine" language game
Abstract This paper describes OTTHO (On the Tip of This paper describes OTTHO (On the Tip of my THOught), a system designed for solving a language game, called Guillotine. The rule of the game is simple: the player observes five words, generally unrelated to each other, and in one minute she has to provide a sixth word, semantically connected to the others. The system performs retrieval from several knowledge sources, such as a dictionary, a set of proverbs, and Wikipedia to realize a knowledge infusion process. The main motivation for designing an artificial player for Guillotine is the challenge of providing the machine with the cultural and linguistic background knowledge which makes it similar to a human being, with the ability of interpreting natural language documents and reasoning on their content. Our feeling is that the approach presented in this work has a great potential for other more practical applications besides solving a language game. Copyright owned by the authors.uage game. Copyright owned by the authors.
Abstractsub This paper describes OTTHO (On the Tip of This paper describes OTTHO (On the Tip of my THOught), a system designed for solving a language game, called Guillotine. The rule of the game is simple: the player observes five words, generally unrelated to each other, and in one minute she has to provide a sixth word, semantically connected to the others. The system performs retrieval from several knowledge sources, such as a dictionary, a set of proverbs, and Wikipedia to realize a knowledge infusion process. The main motivation for designing an artificial player for Guillotine is the challenge of providing the machine with the cultural and linguistic background knowledge which makes it similar to a human being, with the ability of interpreting natural language documents and reasoning on their content. Our feeling is that the approach presented in this work has a great potential for other more practical applications besides solving a language game. Copyright owned by the authors.uage game. Copyright owned by the authors.
Bibtextype inproceedings  +
Has author Pierpaolo Basile + , De Gemmis M. + , Pasquale Lops + , Giovanni Semeraro +
Has extra keyword Human being + , Infusion process + , Intelligent information retrieval + , Knowledge sources + , Language games + , Linguistic backgrounds + , Natural languages + , Wikipedia + , Information retrieval +
Issn 16130073  +
Language English +
Number of citations by publication 0  +
Number of references by publication 0  +
Pages 95–96  +
Published in CEUR Workshop Proceedings +
Title Natat in cerebro: Intelligent information retrieval for "the Guillotine" language game +
Type conference paper  +
Volume 560  +
Year 2010 +
Creation dateThis property is a special property in this wiki. 8 November 2014 04:58:43  +
Categories Publications without keywords parameter  + , Publications without license parameter  + , Publications without DOI parameter  + , Publications without remote mirror parameter  + , Publications without archive mirror parameter  + , Publications without paywall mirror parameter  + , Conference papers  + , Publications without references parameter  + , Publications  +
Modification dateThis property is a special property in this wiki. 8 November 2014 04:58:43  +
DateThis property is a special property in this wiki. 2010  +
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Natat in cerebro: Intelligent information retrieval for "the Guillotine" language game + Title
 

 

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