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"Language Is the Skin of My Thought": Integrating Wikipedia and AI to Support a Guillotine Player
Abstract This paper describes OTTHO (On the Tip of This paper describes OTTHO (On the Tip of my THOught), a system designed for solving a language game, called Guillotine, which demands knowledge covering a broad range of topics, such as movies, politics, literature, history, proverbs, and popular culture. The rule of the game is simple: the player observes five words, generally unrelated to each other, and in one minute she has to provide a sixth word, semantically connected to the others. The system exploits several knowledge sources, such as a dictionary, a set of proverbs, and Wikipedia to realize a knowledge infusion process. The paper describes the process of modeling these sources and the reasoning mechanism to find the solution of the game. The main motivation for designing an artificial player for Guillotine is the challenge of providing the machine with the cultural and linguistic background knowledge which makes it similar to a human being, with the ability of interpreting natural language documents and reasoning on their content. Experiments carried out showed promising results. Our feeling is that the presented approach has a great potential for other more practical applications besides solving a language game.lications besides solving a language game.
Abstractsub This paper describes OTTHO (On the Tip of This paper describes OTTHO (On the Tip of my THOught), a system designed for solving a language game, called Guillotine, which demands knowledge covering a broad range of topics, such as movies, politics, literature, history, proverbs, and popular culture. The rule of the game is simple: the player observes five words, generally unrelated to each other, and in one minute she has to provide a sixth word, semantically connected to the others. The system exploits several knowledge sources, such as a dictionary, a set of proverbs, and Wikipedia to realize a knowledge infusion process. The paper describes the process of modeling these sources and the reasoning mechanism to find the solution of the game. The main motivation for designing an artificial player for Guillotine is the challenge of providing the machine with the cultural and linguistic background knowledge which makes it similar to a human being, with the ability of interpreting natural language documents and reasoning on their content. Experiments carried out showed promising results. Our feeling is that the presented approach has a great potential for other more practical applications besides solving a language game.lications besides solving a language game.
Bibtextype inproceedings  +
Doi 10.1007/978-3-642-10291-2_33  +
Has author Pasquale Lops + , Pierpaolo Basile + , Marco Gemmis + , Giovanni Semeraro +
Has extra keyword Background knowledge + , Human being + , Infusion process + , Knowledge sources + , Language games + , Natural languages + , Reasoning mechanism + , Wikipedia + , Systems analysis + , Artificial intelligence +
Isbn 3642-02-05  +
Language English +
Number of citations by publication 0  +
Number of references by publication 0  +
Pages 324–333  +
Published in Lecture Notes in Computer Science +
Title "Language Is the Skin of My Thought": Integrating Wikipedia and AI to Support a Guillotine Player +
Type conference paper  +
Volume 5883 LNAI  +
Year 2009 +
Creation dateThis property is a special property in this wiki. 28 April 2012 19:06:14  +
Categories Publications without keywords parameter  + , Publications without license parameter  + , Publications without remote mirror parameter  + , Publications without archive mirror parameter  + , Publications without paywall mirror parameter  + , Conference papers  + , Publications without references parameter  + , Publications  +
Modification dateThis property is a special property in this wiki. 6 November 2014 11:56:45  +
DateThis property is a special property in this wiki. 2009  +
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"Language Is the Skin of My Thought": Integrating Wikipedia and AI to Support a Guillotine Player + Title
 

 

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